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Yellow tribe

After entering into the era of chrono technologies Yellow Tribe almost immediately was discovered by Brions who survived after the attempt of breaking the link with the god-like ancestors. For a long time Tribesmen believed Briones and shared their intention not to deal with chrono technologies. However, tribal elders opposed to the will of people and insisted on the active colonization of nearest stellar systems. Indisputable effectiveness of chrono technologies for expansion of borders of influence with time changed the course of the nation. Using Brions technologies modified over thousands of years, Yellow Tribe has grown to a vast Empire. Yellow Giants were constantly merging with young races acceded to zero space.

However, the purpose of Tribesmen was always the same - to get full control or enslave other race. Economic and political prosperity led to the establishment of a national priority of the implementation of a new utopian ideology that prevailed among the minds of elders. Ambitions of tribesmen supposed full digitization of the whole nation, and a journey into the ark of salvation of their ancestors. To achieve such a goal, Yellow Tribe built spaceships of incredible size – The fate bridges.

These cosmic titans were used for the matter transformation of planets into binary currency for which the ancestors were willing to bestow immortality. All activities of the controlled nations were subordinated to ensure the realization of this plan that made many races only appendages of great building site for centuries. However, several-thousand-year yoke of giants was overthrown as a result of large-scale intergalactic war for independence, and fate bridges were lost or destroyed. The defeat occurred in many respects due to the Disobedience to the will of tribesmen elders and eventually the main principle of the Tribe became the strict fulfillment of the will of Elders. Tribesmen are unsurpassed warriors and keepers of ancient traditions.

Force
The ability of race to perform an effort to resist the circumstances and mobilize personal will. ±25%: order, vigilance, mobilization, restoration, sabotage, enforcement, power, speed
Fleet
A generalized state of space technologies of the race, the synergy within the fleet of spaceships, and the assessment of their multifunctionality
Vitality
The ability of race to survive, strive for creativity, self-improvement and development. ±25%: evasion, health, maintenance, improvement, usury, adaptation, renovation, cybernetics
Arms
The generalized state of the ground forces of the race, the power of weapons including installed on spaceships. Destructive potential of personal weapons of warriors and sophistication of their armored space suits
Mind
The ability of race to the intellectual thinking, rational understanding of the situation and finding the optimal behavior. ±25%: accuracy, hacking, mastery, commerce, leadership, control, construction, boarding
Economy
A generalized ability of the race to mass production, the efficiency of production processes, the presence of specific buildings and technologies to facilitate the production and extraction
Insight
The ability of race to a reasonable perception, formulation of wise goals, inspiration and creativity. ±25%: efficiency, command, morale, invention, overplus, takeover, compromise, adventurism
Policy
A generalized ability of the race to negotiate with other factions, to engage in diplomatic relations. The presence of special buildings and technologies conducive to the holding of domestic policy

Legality of apostates classes means that the player within the territory of his race can act without hiding his permitted apostate class. A player can not be pursued on the basis of his involvement in the activities of apostates and be the target of bounty hunters in the territory of his race
DNA template of perception - each race belongs to one of three levels of DNA template of perception, that will be outlined in the updates. Essentially the difference between the levels is, the higher the level, the more expensive technologies and higher quantitative characteristics of the final objects. Depending on conditions, each level can be as an advantage or a disadvantage.
Historically formed maximally used type of armored space suit. All races can use medium armor. Most races can use heavy armor, and a few races use superheavy Vanguard armor. The number in the icon indicates the average size of the representative of the race. Depends on the size, the probability to avoid ranged attacks and the cost of creating the costume.

War, Defence, Foreign policy, Domestic policy, Production, Mining - From the combination of all the parameters, each race can be assigned to one of six orientations. Orientation is the general thrust of all the processes occurring inside the fraction caused by historical heritage, technologies and objectives. Often orientation supported by unique technologies, buildings and abilities available to players.

Naitoids